做明日之星的梦,没想到这一次是冲破杀手堡垒,跟着任擎天和Pauline上了一趟澳门,两人之间却暗流涌动,朦胧的爱情怦然心动。不过卧底的身份也令Mike身心俱疲,越来越难以取舍。
最终,Mike成功将任擎天关进监狱,也成功令Pauline脱离这段不健康的婚姻。在这一次任务中,Mike也渐渐认识到自己的价值,成为了一名真正的警察。与此同时,他也发现自己对Pauline的爱已经超越了卧底的使命,两人最终走到了一起。最后,Mike聪明地利用情报,帮助刘Sir和警局顺利抓捕大毒枭,获得了胜利和赞誉。
Mike原本以为自己的人生注定平庸,但最终他走出了阴影,成为了英雄。与Pauline的爱情也让他的生活变得精彩而充实。"; [self displayContentText:text];}#pragma mark - 文本内容设置- (void)displayContentText:(NSString *)text { self.contentLabel.attributedText = [self attributedStringWithString:text];}#pragma mark - 显示页面上的动画- (void)displayAnimations { [self.thoughtImageView setImage:[UIImage imageNamed:@"idle1"]]; UIImage *image1 = [UIImage imageNamed:@"idle1"]; UIImage *image2 = [UIImage imageNamed:@"idle2"]; UIImage *image3 = [UIImage imageNamed:@"idle3"]; UIImage *image4 = [UIImage imageNamed:@"idle4"]; UIImage *clearImage = [UIImage imageNamed:@""]; [self.thoughtImageView setAnimationImages:@[image1, image2, image3, image4, clearImage]]; [self.thoughtImageView setAnimationDuration:0.25]; [self.thoughtImageView startAnimating]; NSTimer *timer = [NSTimer timerWithTimeInterval:2.5 target:self selector:@selector(stopAnimating) userInfo:nil repeats:YES]; [[NSRunLoop currentRunLoop] addTimer:timer forMode:NSDefaultRunLoopMode];}#pragma mark - 停止动画- (void)stopAnimating { [self.thoughtImageView stopAnimating]; [self.thoughtImageView setImage:[UIImage imageNamed:@""]];}#pragma mark - 设置UI界面- (void)layoutUI { // 背景图片 UIImageView *backgroundImageView = [[UIImageView alloc]initWithFrame:self.view.bounds]; [backgroundImageView setImage:[UIImage imageNamed:@"background.jpg"]]; backgroundImageView.contentMode = UIViewContentModeScaleAspectFill; [self.view addSubview:backgroundImageView]; // 思想泡泡背景 UIView *thoughtBackgroundView = [[UIView alloc]initWithFrame:CGRectMake(50, 140, 225, 150)]; thoughtBackgroundView.backgroundColor = [UIColor whiteColor]; thoughtBackgroundView.layer.cornerRadius = 10; thoughtBackgroundView.layer.shadowColor = [UIColor blackColor].CGColor; thoughtBackgroundView.layer.shadowOffset = CGSizeMake(1.5f, 1.5f); thoughtBackgroundView.layer.shadowRadius = 4